| Property |
Description |
| Name |
Material Name. Must be distinct for all the Scene and does not have to contain spaces. |
| Color |
Color |
| Material Type |
Material Types |
| Project Type |
Define in that way the Maps come wrapped around the Object |
| Mapping AngX |
Material Rotate regarding the asseX (in Degrees) |
| Mapping AngX |
Material Rotate regarding the asseY (in Degrees) |
| Mapping AngX |
Material Rotate regarding the asseZ (in Degrees) |
| Specular Coefficient |
SpotLight Intensity |
| Specular Picture |
Map to use in place of "Specular Coefficient"
|
| Specular X Pattern |
How many times the Specular Map is repeated in the direction X |
| Specular Y Pattern |
How many times the Specular Map is repeated in the direction Y |
| Invert Specular Map |
Inverts the Specular Map Values |
| Specular Map Value |
Specular Map Intensity |
| Specular Exponent |
SpotLight Size |
| Reflect |
Enable the Glares (in RayTracing) |
| Reflect Color |
Glare Amount |
| Texture Type |
Possibility to choose between a Texture of BitMap type and an Parametric one (you see Noise parameters) |
| Text Picture |
Map to use in place of the Material Color |
| Text X Pattern |
How many times the Color Map is repeated in the direction X |
| Text Y Pattern |
How many times the Color Map is repeated in the direction Y |
| Bump Type |
Possibility to choose between a Bump of BitMap type and an Parametric one (you see Noise parameters) |
| Bump Picture |
Map to use like Bump |
| Bump X Pattern |
How many times the Bump Map is repeated in the direction X |
| Bump Y Pattern |
How many times the Relief Map is repeated in the direction Y |
| Invert Bump Map |
It inverts the Relief Map values |
| Bump Map Value |
Bump Map Intensity |
| Opacity |
Opacity percentage (0 = Transparent 100 = Opaque) |
| Silhouette Opacity |
Opacity percentage to the Object edges (0 = Transparent 100 = Opaque) |
| Refraction Index |
Refraction Index |
| Opacity Picture |
Map to use in place of the Opacity percentage |
| Opacity X Pattern |
How many times the Opacity Map is repeated in the direction X |
| Opacity Y Pattern |
How many times the Opacity Map is repeated in the direction Y |
| Invert Opacity Map |
It inverts the Opacity Map values |
| Light Picture |
Map in order to simulate zones more or less illuminated than an Object |
| Light X Pattern |
How many times the Light Map is repeated in the direction X |
| Light Y Pattern |
How many times the Light Map is repeated in the direction Y |
| Invert Light Map |
It inverts the Light Map values |
| Light Map Value |
Light Map Intensity |
| Noise Type |
Parametric Map Types |
| Noise Color |
Range of colors to use in place of the Material Color |
| Noise Pattern |
Parametric Map Scale |
| Noise Fractal Value |
Parametric Map Detail |
| Noise Gas, Fog Param1 |
Parameter 1 for the Parametric Maps : Gas, Fog |
| Noise Gas, Fog Param2 |
Parameter 2 for the Parametric Maps: Gas, Fog |