Thanks to this tutorial we will be able to use the Bump Maps of picture and noise type.
| Tutorial File: Tut03_Bump.zip 19.8Kb |
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| Add two Mathematical Sphere and arrange them into the Scene as the Figure shows. |
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| Add a Material. |
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| Reduce the Specular Value... |
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| ...and then reduce the Glossy Value. |
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| Now we copy the Material... |
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| ...and rename the two materials as we see from the figure.
Then we assign the Materials to the correspondent objects,
moving the material icon on the object icon. |
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| We select the material previously renamed "BumpMap",
go on the Bump map properties and load
the attached picture to the tutorial (directory Texture). |
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| Modify the picture repetition number as the figure. |
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| Now at the Material "Noise"
set the Bump map type at "Noise". |
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| Now we complicate the Noise material "apparance" and go to the General properties
of the material.
Modify the Noise type in "Fractal2"... |
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| ...and increase the Fractal value to 6. |
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| Now we do a Preview in ZPhong modality. |
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| But we want much more! Then we go on the Scene Options,
active the Antialising and set the Adaptive threshold to "Medium". |
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| Now render the Scene so, with a little of patient, we could
obtain as a result the image as this one. |
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