Materials

Material Properties

Materials are used entities in order to equip the Objects of a not simulabile superficial detail through simple subdivision of the same ones in smaller polygons. A Material  is possible to associate it more Object but the contrary is not worked.

Below the Properties with the relative descriptions are listed:

Property Description
Name Material Name. Must be distinct for all the Scene and does not have to contain spaces.
Color Color
Material Type Material Types
Project Type Define in that way the Maps come wrapped around the Object
Mapping AngX Material Rotate regarding the asseX (in Degrees)
Mapping AngX Material Rotate regarding the asseY (in Degrees)
Mapping AngX Material Rotate regarding the asseZ (in Degrees)
Specular Coefficient SpotLight Intensity
Specular Picture Map to use in place of "Specular Coefficient"
Specular X Pattern How many times the Specular Map is repeated in the direction X
Specular Y Pattern How many times the Specular Map is repeated in the direction Y
Invert Specular Map Inverts the Specular Map Values
Specular Map Value Specular Map Intensity
Specular Exponent SpotLight Size
Reflect Enable the Glares (in RayTracing)
Reflect Color Glare Amount
Texture Type Possibility to choose between a Texture of BitMap type and an Parametric one (you see Noise parameters)
Text Picture Map to use in place of the Material Color
Text X Pattern How many times the Color Map is repeated in the direction X
Text Y Pattern How many times the Color Map is repeated in the direction Y
Bump Type Possibility to choose between a Bump of BitMap type and an Parametric one (you see Noise parameters)
Bump Picture Map to use like Bump
Bump X Pattern How many times the Bump Map is repeated in the direction X
Bump Y Pattern How many times the Relief Map is repeated in the direction Y
Invert Bump Map It inverts the Relief Map values
Bump Map Value Bump Map Intensity
Opacity Opacity percentage (0 = Transparent 100 = Opaque)
Silhouette Opacity Opacity percentage to the Object edges (0 = Transparent 100 = Opaque)
Refraction Index Refraction Index
Opacity Picture Map to use in place of the Opacity percentage
Opacity X Pattern How many times the Opacity Map is repeated in the direction X
Opacity Y Pattern How many times the Opacity Map is repeated in the direction Y
Invert Opacity Map It inverts the Opacity Map values
Light Picture Map in order to simulate zones more or less illuminated than an Object
Light X Pattern How many times the Light Map is repeated in the direction X
Light Y Pattern How many times the Light Map is repeated in the direction Y
Invert Light Map It inverts the Light Map values
Light Map Value Light Map Intensity
Noise Type Parametric Map Types
Noise Color Range of colors to use in place of the Material Color
Noise Pattern Parametric Map Scale
Noise Fractal Value Parametric Map Detail
Noise Gas, Fog Param1 Parameter 1 for the Parametric Maps : Gas, Fog
Noise Gas, Fog Param2 Parameter 2 for the Parametric Maps: Gas, Fog

Materials can be subdivided in 2 categories:

Maps
Noise